Dirk de Kok
Gameplay Programmer
at Codeglue
Hello!
Welcome to my portfolio! Below you find my best projects that I developed over the last couple years. Be sure to check out the playable ones!
I am all about fun! My passion is developing exciting gameplay features and having fun collaborating on a creative project!
PRojects
Codeglue
Internship
Spellbound Spire
Non-Euclidean VR game
Reptoads
Online multiplayer card game - custom engine
Necromancy Game
Half-year project focused on flocking AI
Game Jams
48 hour projects
Other Projects
Any other projects I have been working on
Codeglue
Internship -> Current Job
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Duration - Internship: 5 months
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Duration - Job: July - present
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Company Size: 20+
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Engine: Unity
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Platforms: Windows, Playstation 4, Xbox, Switch
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Role - Internship: Intern Game Programmer
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Role - Job: Game Programmer
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Status: Currently working here
Description
Interning at Codeglue, a game studio mainly focused on porting and co-development. I as an intern was hired to help out on one particular project: Re:Legend. But I also worked on other projects.
After my internship, I got hired. And started working on NIS classics vol. 2. Mainly working with C++ and a custom engine to adapt it from PSP and PS2 to PC and Switch.
What I did (so far):
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Investigate the multiplayer state
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Test and build for Xbox platform
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Helping on other projects, fix UI bugs
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Fix multiplayer bugs, disconnecting issues and so on
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Improve the stability by fixing errors
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Fix Graphical issues and bugs on PC and Switch
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Work with a custom C++ engine, file system and scripting API to fix gameplay bugs



Spellbound Spire
Released on Steam!
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Duration: 1 year
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Team Size: 22 ~ 25
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Engine: Unity
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Role: Lead (Management) Programmer / Generalist Programmer
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Status: Released
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Awards: Best Tech of IGAD Year 3, 2020
Description
Spellbound Spire is a traversal focused, exploration/puzzle, virtual reality game where you explore a Moorish palace to seal away the magical corruption. The levels utilize non-euclidean space with portals.
In this project I took the lead/management position to learn about management of a tech team and to encourage collaboration between and within the disciplines.
What I Did:
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Prototyping in Unity and Unreal
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Gravity Hand mechanic
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Seamless level streaming
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Optimizations (for Portals) in VR
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Manage the tech side of the team as a lead programmer
Read More (wip)


Reptoads
Custom Engine Project
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Duration: 8 weeks
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Team Size: 25 of which 11 programmers
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Engine: Custom C++ Engine
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Platforms: Windows, Playstation 4
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Role: Engine Programmer
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Status: Finished development, being reworked
Description
Reptoads is an online multiplayer card game made in a custom engine. This engine was developed in C++ by the team members of this team.
What I did:
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Redesigning the architecture of the client application
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Set up the event system
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Hook up all systems with the networking and event system
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Implement the Audio system with FMOD
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Improve the UI system
Check out the Repository
Download the Demo:



*Demo Polished by Jesse Roffel
Necromany Game
Game Project with Focus on AI
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Duration: Half a Year
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Team Size: 1 programmer, 2 designers, 1 artist (+2 designers)
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Engine: Unity
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Role: AI Programmer, Lead Programmer, Gameplay Programmer
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Status: Proof of Concept finished
Description
For the first half of my 4th year at BUAS I am developing a game with some others. For this project I wanted to mainly learn more about AI, as it is desirable knowledge to have as a gameplay programmer. The game is about a necromancer, raising an army of undead minions and commanding those minions to wreak havoc. I researched flocking AI and decision making AI.
What I did/ What I will be doing
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AI architecture research; structure and integration
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Flocking AI
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Pathfinding in Unity
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All major gameplay features
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All other major game features (saving/loading etc..)
Game Jams



Catmodeus
Jam: GMTK Jam 2020
Itch.io: https://tyshe.itch.io/catmodeus
Engine: Unreal 4
Genre: Action, Arcade
You are a cat on a roomba. Summon the devil by sucking and pushing glowing objects into your ritual circle and score points!
Dithercat
Jam: Yogscast Jingle Jam 2019
Itch.io: https://tyshe.itch.io/dithercat
Engine: Unity 2D
Genre: Platformer
Jump through the level and collect "presents" for your owner. But don't collect too many of them before you get too chonky!
Snowscape
Jam: Global Game Jam 2019
Itch.io: https://utfrugg.itch.io/snowscape
Engine: Unreal 4
Genre: Adventure, Puzzle
Find your way home and use your abilities to traverse the over-snowed world.
ScreenChart
Jam: Global Game Jam 2021
Itch.io: https://roydev.itch.io/screenchart
Engine: Unity 3D
Genre: Multiplayer versus party game
Status: In development
Find treasure around the island and dig up your friend's treasure for more points!
We challenged ourselves to make an online multiplayer game. We did not reach the Jam deadline so we are currently still working on it to properly finish it!

Other Projects
Dating Sim Project
A dating sim side project with the theme of game dev, with characters inspired by real people. Made in Unity
Status: Concepting phase
About me

Hi! My name is Dirk de Kok, I live in the Netherlands and I am a graduate from Breda University of Applied Sciences.
I am currently open for gameplay programmer opportunities. I have explored a lot of different aspects of game programming, like graphics and networking.
I am known for my contagious optimism and cheerfulness. To me it is all about fun, both while building the game and playing the game. Gameplay programming allows me to apply my technical skills to make something fun together with the designers/artists.
I tend to pick up new systems or concepts rather quickly and I am always eager to learn more and share those findings with the team. My code is usually kept concise and clear. I have been praised for my research capabilities and ability to create documents for team members to read.
Skills
Showcase of my best skills
Lanuages

C++
5 years | 9 projects

C#
4 years | 7+ projects
Engines

Unreal Engine 4
4 years | 5 projects

Unity Engine
4 years | 9+ projects
Platforms

Microsoft Windows
3 years | 13 projects

Virtual Reality
1 year | 2 projects

Nintendo Switch
1 year | 3 project
Tools

Visual Studio 2017/2019
4 years | 20+ projects

Perforce
3 years | 10 projects

JIRA
1 year | 2 projects

Github
2 years | 5+ projects
Want to know more?
Feel free to contact me:
Email: dirk.the.programmer@gmail.com
LinkedIn: https://www.linkedin.com/in/dirk-de-kok86/
Github: https://github.com/Utfrugg

Custom C++ Engine
2 years | 2+ projects

Xbox One
6 months | 1 project